Carrot Clicker Changelog

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Update history for Carrot Clicker

Dev beta 1.17.5 Copy a link to this section

not-the | 12/15/2023

New
  • New cosmetic:
    • Gold Suit Bill (Millenial Bill achievement adds it to Carl's shop)
  • New achievement for crafting the dual sickle
  • Gave some achievements artwork:
    • bill_lvl_10
    • bill_lvl_100
    • bill_lvl_500
    • bill_lvl_1000
    • 800_falling_carrots
    • all_cosmetics
Balance Changes
  • Changed achievement unlock conditions:
    • "Carrot Rain" 250 -> 800 fallen carrots
    • "Falling Into Place" 2048 -> 4096 fallen carrots
Bug Fixes
  • Fixed themes and some cosmetics not appearing in Carl's shop
  • Fixed "Time played" statistic missing hours
  • Bumped data_version to 18

Dev beta 1.17.4 Copy a link to this section

not-the | 11/25/2023

Reverted 1.17.3 changes and moved them to the charles experiment branch
Features from 1.17.2 revisions 1 and 2 have been merged

New
  • Added "Time played" statistic. It will pause when the window is unfocused (even if still running)
  • Added copyright symbol to credits+footer
  • Added a game updated toast when the data_version is bumped
  • Bumped data_version version to 17
Balance Changes
  • Changed "50_percent_achievements" achievement to require 50 achievements instead of a percentage. Renamed: "Half Way There" -> "Bronze Medal"
  • Made the Tool Box trinket cheaper. Starting price: 76 -> 46
  • The Classic-er theme is now made available after the Bronze Medal achievement is unlocked (instead of "all achievements")
  • Made the "Milennial Bill" achievement no longer hidden
Bug Fixes
  • Fixed boosts directly effecting prestige potential
  • Fixed the page not updating when buying tomes from Charles
  • Fixed Charles' menu not auto-opening after prestiging
  • Fixed Charles' icons not appearing in the classic theme
  • Fixed progress bars being janky (Issue #19)

Dev beta 1.17.2 Revision 2Copy a link to this section

not-the | 11/16/2023

This is an update for the stable branch only. Changes will be merged when the development version isn't unstable.

  • Fixed incorrect/placeholder tool names in statistics (Issue #74)
  • Added adsense advertisements. Clicking the X button -> report -> ad covered content will hide them.

Dev beta 1.17.2 Revision 1 Copy a link to this section

not-the | 11/12/2023

This is an update for the stable branch only. Changes will be merged when the development version isn't unstable.

  • Fixed characterInfo not working (Issue #75)
  • Fixed tool names in the keybinds menu:
    • Sturdy hoe -> Sturdy Hoe
    • placeholder -> Dual Sickle
  • Updated the cookie notice with some extra text and a link to the privacy policy
  • Added a privacy policy link to the dropdown and the footer
  • Added share icon attribution to credits
  • Commented out (doesn't work on iOS): Added share button to main_buttons

Dev beta 1.17.3 Copy a link to this section

JJCVIP | 9/23/2023

  • Added/renamed Charles' tomes, they are now:
    • ImprovedFarmingPractices
    • improveCraftsmanship
    • CheaperSteel
    • SalaryManagement
    • Bible
  • Cleaned up, moved to a character method and implemented tome modifiers to CalculateCarrots()
  • Added version tags to most classes

Stable Repository Copy a link to this section

not-the | 6/14/2023

Made a copy of the repository to be hosted on the website. Changes don't apply to main repo.
  • Removed all comments and condensed code
  • Removed all console.log and console.warn lines
  • Removed code for inventory and hardmode

Dev beta 1.17.2 Copy a link to this section

not-the | 6/14/2023

  • Fixed Greg's tool prices being higher than intended (Issue #72)
  • Condensed and improved some code
  • Disabled the automatic granting of the "playtest" flag and enabled the achievement for it
  • Made the statistics menu a bit more readable
  • Achievements:
    • Added "Confetti Mode" artwork

Dev beta 1.17.1 Copy a link to this section

not-the | 1/16/2023

  • Fixed a typo that made the prestiging tutorial toast throw an error (and break "Unlock all" in devtools)
  • Cosmetics:
    • Updated "Baker Bill" artwork
    • Updated "Business Bill" artwork
    • Updated "Ugly Sweater Bill" artwork
    • Updated "Grandma Belle" artwork
    • Updated "High Vis Greg" artwork
    • Fixed "Alien Carrot" cosmetic not loading
  • Click to enlarge

Dev beta 1.17 Copy a link to this section

not-the | 11/15/2022

  • Falling boosts now produce confetti and a text popup with the name of the boost when collected
  • Falling boost drop chance changed 2% -> 3% (keep in mind this is if the 1% falling carrot chance has already succeeded, so 3% is actually a 0.03% every time you click)
  • Cancel boost buttons are now keyboard focusable
  • A boosts multiplier now appears alongside its timer
  • "Boosts used" statistic now appears in the statistics menu
  • Added a tutorial message for when the prestiging becomes available
  • Tool prices now visually change depending on if the tool is unlocked or if you can afford it
  • Removed the hover title from achievement icons
  • Fixed the "Orange Arrow" cosmetic not being obtainable via the achievement
  • Achievements:
    • Added "Not So Useless" artwork
    • Added "Complete Collection" artwork
    • Added "Extreme Farming" artwork
    • Added "Carrot Continent" artwork
    • Updated "Two's Company" artwork
    • Updated "Heavy Metal" artwork
    • Updated "Boomer Bill Gates" artwork
  • Cosmetics:
    • Updated "Biker Bill" artwork
    • Updated "Fancy Bill" artwork
    • Updated "Dollar Bill" artwork
  • Click to enlarge
    Trinkets
  • Propane tank is now slightly cheaper, level 1 multipler changed from 1.2x -> 1.25x
  • Tool box is now cheaper overall
  • Bug fixes
  • Fixed the golden carrot bonus % shown in the prestige menu being incorrect
  • Fixed carrot count not updating when Jared is hired
  • Fixed Jared hire button and error message price being incorrect
  • Fixed tooltips appearing underneath other elements when activated via focus-visible
  • Fixed only one boost type being given by falling boosts
  • The "Buy tomes" button creates a toast when Charles isn't unlocked
  • Internal changes
  • Dev panel now appears on the right side of settings
  • Condensed the characterButtons() function

Dev beta 1.16.16 Copy a link to this section

not-the | 11/14/2022

    Jared changes
  • Lifetime carrots required for him to appear: 50m -> 5m
  • Hire cost: 250m -> 10m
  • No longer requires you to have prestiged to appear

  • Hopefully these changes will make the early game more interesting since you're accumulating cash from the start

    Other
  • Added new statistics: Boosts Used (lifetime and prestige) - won't appear in statistics yet
  • Fixed theme_grey not changing settings

Dev beta 1.16.15.1 Copy a link to this section

not-the | 11/11/2022

  • Fixed placeholder text on tool 5 and tool 6 cosmetic

Dev beta 1.16.15 Copy a link to this section

not-the | 11/9/2022

  • Added an extremely small chance for a boost to drop when clicking the carrot
  • Gilded hoe is now the final tool
  • All tools now have sprites
  • Condensed the characterPrices() function
  • Fixed theme/cosmetic NEW indicators not going away
  • Removed the version from the page title
  • Achievements:
    • no_bill_challenge name changed and given artwork
    • all_themes given artwork
    • New achievement: all_cosmetics

Dev beta 1.16.14 Copy a link to this section

JJCVIP | 11/7/2022

  • Fixed issue #71; Crafting now slows in the final three frames to limit weird carrot count changes
  • Fixed level up price inconsistency by making the function generate an array and using those values to give a price
  • Fixed touch inputs not working (Issue #70)
  • Removed the unused changelog page
  • Fixed the main_icon being off to the left on mobile
  • Fixed character buttons' highlighting not updating when a tool is crafted
  • Reworked the way the Propane Tank trinket works
    • Prices are overall cheaper
    • Maximum speed is x10
    • Value is now used in the craft interval instead of as a carrot multiplier

Dev beta 1.16.13 Copy a link to this section

not-the | 10/31/2022

  • Pressing escape on the main page now opens the dropdown
  • Made the mobile nav bar larger
  • Replaced tools' placeholder text in statistics, keybinds and achievements
  • Toggling settings no longer generates a toast by default
  • A, S and D hotkeys no longer work when a menu is open
  • Rewrote the newIndicator() function and fixed an issue where the cosmetics tab would appear unlocked if any cosmetic was unlocked without Carl
  • Fixed "Confetti Mode" achievement incorrectly referring to itself as party mode
  • Fixed the keybinds menu incorrectly stating that keybinds are disabled
  • Fixed tool equip keybinds not working

Dev beta 1.16.12 Copy a link to this section

not-the | 9/11/2022

  • Settings menu overhaul
  • When a dialog opens the accept button will automatically be focused
  • Keyboard focused buttons will now look the same as hovered buttons

Dev beta 1.16.11 Copy a link to this section

not-the | 9/9/2022

  • Added a navigation bar that appears by default on mobile
  • Updated the favicon
  • Classic theme now has the old mini info style
  • Falling carrots now have multitouch support
  • Moved "All Bill" cosmetic back to the bill_lvl_100 achievement (was bill_lvl_500)
  • New achievement: IOU - Have fewer than 1000 carrots while Greg is crafting
  • Fixed crafting not updating the carrot count
  • Fixed tool highlighting not updating when earnCarrots runs (Issue #69)
  • Toggling full numbers will now update some major numbers instantly
  • Hopefully fixed an issue where extreme crafting speeds could drain your carrots instead of stopping at the price of the tool
  • Different tools now have different crafting speeds
  • Footer links now open in a new tab

  • Balance changes:
  • Tool crafting speeds
    Tool Old New value
    Hoe 0.01 0.06
    Sturdy Hoe 0.01 0.03
    Scythe 0.01 0.01 (Unchanged)
    Plough 0.01 0.009
    Gilded Hoe 0.01 0.007
    Tool 6 0.01 0.005

Dev beta 1.16.10 Copy a link to this section

not-the | 9/7/2022

  • New new tool sprites
    • No tool 6 yet though
    New tool sprites
    Left to right: Hoe, Sturdy Hoe, Scythe, Plough, Gilded Hoe
  • Tool tooltips

Dev beta 1.16.9.1 Copy a link to this section

not-the | 9/5/2022

  • Fixed a crash
  • Dev panel: "Auto-update save while in debug mode" option now functions as expected
  • The footer is now visible at all times instead of just in settings

Dev beta 1.16.9 Copy a link to this section

not-the | 9/5/2022

Touchscreen support
  • Reenabled farmable cosmetics being able to change the name of the item you're farming, and condensed the setCosmetic function
  • Fixed character levels being the wrong color in safari
  • Tool numbers now change color instead of display as "MAX" when full
  • Fixed a bug where buying a trinket would prevent it from greying out once it became too expensive
  • Replaced main button item's titles with tooltips
  • Slightly reworked the prestige menu
    • Prestige menu now shows you the exact prestige bonus you recieve from tomes
    • Added a "Buy tomes" button that opens Charles
  • Renamed function: onClick -> carrotClicker
  • Clicking the carrot now supports:
    • Multi touch
    • Number popup now follows your finger
  • - Misc changes to improve SEO/appropriate use of semantic tags
  • Balance changes:
  • Tomes
    IWC bonus 1% -> 10%
  • Trinket prices (in coins)
    Magic keyboard 200 -> 100
    Tool box (Has prices now)
  • Greg price scaling
    Levels 0-24 0.21156 -> 0.17706
    The upgrade cost when a new tool is about to be unlocked is now always 1/3 the cost of that tool

Dev beta 1.16.8 Copy a link to this section

not-the | 8/30/2022

  • Visual overhaul of the mini info section
    Click to enlarge
  • All sliders in settings now have number inputs alongside them
  • Coins are now represented by the ⚬ symbol everywhere
  • Fixed tips menu not loading
  • Moved keybind handler function into the event listener
  • Reduced the amount of CSS the oled theme uses and fixed some UI elements

  • Dev tools:

  • Replaced character levels with input boxes that can only be interacted with in dev mode
  • Putting #log in the address bar will send console.log, console.warn, and console.error as toasts (experimental, and is very spammy)

View older changes